Thursday, September 30, 2010

Dead Rising: The 7 Day Survivor

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Games: As a little change of pace -- and because Dead Rising 2 is the subject of a lot of conversations at the moment -- I decided to try and track down someone who's actually earned the infamous ‘7 Day Survivor’ Achievement in the original Dead Rising.


I was successful.


For those of you who don't know, this particular Achievement is commonly seen as one of the most difficult to earn out of all the games available on the 360, and for very good reason. Essentially, a player who hopes to unlock these 50 points (yes, a measly 50 points…) has to devote approximately 14 real-time hours to one continuous game that can be paused, but not saved.

Fourteen… real… time… hours.

To reiterate, the game cannot be turned off or saved and the player must constantly monitor their progress to avoid death by zombie or Psychopath (the human enemies in the game) else all the hours they've invested are wasted. To make matters worse, the player's character is constantly losing life and the available food items (to restore health) don't respawn -- a true war of attrition, indeed.

While this challenge already seems steep, the general consensus from the precious few who have earned it seems to be that the most lethal opponent is perhaps an unexpected one: boredom. Devoting that much time to simply surviving doesn't seem to be the most exciting way to play the game, and Capcom asks quite a lot of the player. If their attention wavers for just a few seconds at a crucial moment, it's all too possible to accidentally forfeit that last bit of life while distracted and get sent back to the title screen. Too bad, so sad.


So, who would be crazy enough to put themselves (and their 360 hardware) through such an ordeal? To protect his privacy, he has asked to simply be referred to as Charles.

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Charles, why did you want to do this?

Well I've been a long time fan of Dead Rising and I've been playing it regularly once every few months over a two year period. About a month ago, I got the last of the achievements... or near enough. I only had 5 Day Survivor and 7 Day Survivor left, and I'm a big enough fan of the game that I thought I might as well attempt full completion before Dead Rising 2 released.

Around the end of August I told myself I'd take a short break from the game and that I would come back to it to eventually finish it off. Sure enough, a couple of nights ago I woke up and I just thought to myself 'tonight is the night', and that's when I had my mind set on it.




What did you do to prepare?

Because the Achievement takes around 14 hours of non-stop gameplay, I was worried my Xbox would overheat and crash on me in the middle of the task. So, I had to take out the old fan my family used to use during summer and put it behind the Xbox to cool it down every so often. Apart from that, I had my iPod Touch and Nintendo DS with me to keep me entertained while waiting for time to pass by.



So you can pause the game. How many hours total did it take you to do?

Earning the actual Achievement itself takes 14 hours total, but I had to do other things in between that time like eat and clean up the house. I'd say 15 hours and 30 minutes, somewhere around that mark.



What kind of strategies worked for you? Any tips for others who want to go for it?

I played Infinity Mode once before [the mode where this Achievement must be earned] but that didn't last too long. I only managed survive just under a day unprepared and didn't intend to last the full 7 days, so I just stopped playing and let myself die. This time around, I checked a few guides to give me a brief idea of what to do.


The Real Mega Buster

First up I'd say to be sure to have the Real Mega Buster on you (obtained via earnng the Zombie Genocider Achievement) then I'd advise checking GameFAQs. As for me, I only ever needed to know the times the Survivors and Psychopaths spawned. You will also need the two books that increase health upon consumption of food and the survival book which also increases recovered health from food. Once you have those, a single food item gives triple the normal amount of health recovery.

As is known in Infinity Mode, your health slowly drops from hunger. Each unit of life runs out every 1 minute and 40 seconds, so once you kill all Survivors and Psychopaths and take the food they drop, there's nothing to do. I just sat myself in a safe area where no zombies could reach me (there's several around the mall) and while waiting for the next spawn, I just checked Twitter and Facebook, or played my DS to kill time.



Any unexpected problems after you started?

One or two of the Psychopaths could deal a fair bit of damage, which I was surprised about, but apart from that there were no real issues for me.



Did your 360 survive?

I did play Reach on it the following night, so it's recovering well. I haven't played it much since -- I decided to give it some recovery time.



Was it worth it? How did it feel when you finally got it and heard it pop?

The 5 Day Survivor rewards you with a laser sword which is incredibly awesome, so I'd say it was worth it for that alone. For 7 Day Survivor you get "Arthur's Boxers" which is a nice reference to another game, but didn't do much for me, personally.

When I finally got both Achievements there was a sigh of relief that I actually managed it without anything going wrong.




What was the first thing you did after you got the achievement?

As soon as I got the Achievement? I went to the security room to try out Arthur's Boxers, and then let myself die to end the suffering. I wanted to save my progress, turn off my console and go to bed!



Victorious!

And there you have it -- a true-life account of one man's quest to conquer one of the most difficult Achievements out there, while fending off hordes of zombies to boot. Congratulations, Charles... and thanks for sharing your story!

Wednesday, September 29, 2010

Paco (Face 493)

Sounds of the bats vary between regions

One equips of Australian investigators discovered that the bats have “different dialectos” consonant the regions, as happens in the language human being.

The conclusion goes to become more easy the distinction between the different species, the news the El World.

The work of equips of the Australian Center of Forest Science started when the investigators had perceived that the bats of the forests of New Wales of the South emitted the different ultrasounds of the habitual ones. Later it equips of Brad Law analyzed 4000 sounds emitted for 30 species of these mammals in the region.

The sounds had been catalogued and studied through a informático program that allows it identifies them enters itself.

The bats emit ultrasounds will orient themselves during the nocturnos flights and to hunt. These sounds - inaudíveis for the human ear - have rhythms, frequency and a different duration consonant the species.

“Still we need to improve the capacity of distinction of the different species that have type of sound the same. E we must increase the speed with we make that it”, explained Law cited for the Spanish periodical. It equips it believes that this new tool goes to help to protect these species.

Sounds of the bats vary between regions

One equips of Australian investigators discovered that the bats have “different dialectos” consonant the regions, as happens in the language human being.

The conclusion goes to become more easy the distinction between the different species, the news the El World.

The work of equips of the Australian Center of Forest Science started when the investigators had perceived that the bats of the forests of New Wales of the South emitted the different ultrasounds of the habitual ones. Later it equips of Brad Law analyzed 4000 sounds emitted for 30 species of these mammals in the region.

The sounds had been catalogued and studied through a informático program that allows it identifies them enters itself.

The bats emit ultrasounds will orient themselves during the nocturnos flights and to hunt. These sounds - inaudíveis for the human ear - have rhythms, frequency and a different duration consonant the species.

“Still we need to improve the capacity of distinction of the different species that have type of sound the same. E we must increase the speed with we make that it”, explained Law cited for the Spanish periodical. It equips it believes that this new tool goes to help to protect these species.

Tuesday, September 28, 2010

Are you ready for Halloween?


Yeah, I know, I know, it's almost October and here I am asking you about the end of the month. It's kind of hard to ignore all the Halloween decorations in the stores, however. This year, I noticed as soon as the school supplies were put away in stores, the Halloween decorations came out, September 1st! Weird, I thought (however, I know that this only means Christmas decorations are going to be out November 1st!)

Aside from the obvious - costumes for the kids - there are other things you can do to get ready ahead of time. Keeping all your Halloween decorations in a box enables you to recycle them year-to-year without having to drag your toddler down the scary aisles of the local dollar store (my son used to have night terrors after a shopping trip like this, no lie.)

Buying treats ahead of time is a great time saver, but not so good for the waistline. Any mommy that can keep her hands out of the Halloween treat stash has my respect, but I can not! Halloween candy typically does not go on sale until November 1st, so there's no reason to buy it a a month ahead of time. However, I do recommend buying it at least 10 days before Halloween to ensure you're not that family handing out the brick taffy treats because that's all that was left on the shelves!

Finally, find out ahead of time about any special Halloween events in the community or at your children's school so that you can be prepared for that as well. If your child's class is having a Halloween party, do you need to bring treats? If you are bringing in treats for the class, are there any allergies you need to be aware of?

There's no reason to stress over the spookiest (is that a word?) day of the year - with a little planning ahead of time, you can put your feet up and relax Halloween night. Until the doorbell rings again.

P.S. Check out our Facebook page for a few Halloween Label ideas!


Spice up your attire with thanksgiving dresses

Elegant dresses imparting alluring appearance is what you need this Thanksgiving Day. This favorable festival is turning more glamorous which suggests fashion enthusiast to skin on their best attire according to their taste. This excites women highly as females are keener about being dressed sprucely. Modern day people are fortunate as they have a broader range of dresses and are not restricted to be donned as Wampanoag or Pilgrim. Females especially can celebrate for the spectrum of enchanting dresses which makes them look appealing during the event. You have lot many options on this Thanksgiving day like cocktail dress, evening gown, lbd, skirt etc. From point of view dark color are suggested for this Thanksgiving. Lets have a look of some Thanksgiving dresses

Magnificent Bell Sleeved Dress

Simple Queen Anne Neckline Dress 

Gracefully Flowing Thanksgiving Dress 

Thin Strapped Thanksgiving Dress 

Sumptuous Strapless A-line Dress

Stylish Strapless Thanksgiving Dress

Opulent One Shoulder Knee Length Dress 

Splendid Multi-tiered Dress

Monday, September 27, 2010

Uglier fish of the world runs extinguishing risk

The face not aid very, nor the gelatinous aspect. The fish bubble (Psychrolutes marcidus) lives the 900 m of depth in the Australian coast east. Nobody sees right to it coitado. It measures up to 30 cm. The animal nor hunting - it is floating, to the food wait. Good life. But the fish ugliest of the world runs danger, denounces Australian ambientalistas.

It fishes it wild of crabs and lobsters it provokes a general disequilibrium in the alimentary chain that can make with that the fish utmost bubble of the map. Lack food pra it. It consumes plantinhas and well lesser fish that it.

He is rolling in below-signed Australia until so that the gelatinous animal, with this appearance of human orphan, remains alive. It is the mico lion of the Pacific.

Uglier fish of the world runs extinguishing risk

The face not aid very, nor the gelatinous aspect. The fish bubble (Psychrolutes marcidus) lives the 900 m of depth in the Australian coast east. Nobody sees right to it coitado. It measures up to 30 cm. The animal nor hunting - it is floating, to the food wait. Good life. But the fish ugliest of the world runs danger, denounces Australian ambientalistas.

It fishes it wild of crabs and lobsters it provokes a general disequilibrium in the alimentary chain that can make with that the fish utmost bubble of the map. Lack food pra it. It consumes plantinhas and well lesser fish that it.

He is rolling in below-signed Australia until so that the gelatinous animal, with this appearance of human orphan, remains alive. It is the mico lion of the Pacific.

Sunday, September 26, 2010

Enslaved, Arcania, Etrian's Done, and Deadly Premonition Media

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Games: Like many of you, I gave the new Enslaved demo a whirl. From developer Ninja Theory, it's a new spin on the classic ‘Journey to the West’ tale from Asia -- although it takes so many liberties that I don't think anyone could be blamed for not immediately noticing the inspiration.


Anyway, I can't say that I was a very big fan of Ninja Theory’s first work, Heavenly Sword, but from what little was shown in the demo, Enslaved seems to have its head in the right place. I like the overall concept in general, and it's pretty clear that the developers are going for a big-budget slam-bang action sort of thing. Nothing wrong with that in my book, though I'm guessing it's probably going to be more of a quick-play wowee-weekend rental than something worth dropping sixty bones on.

As far as negatives go, the controls felt a little loose to me, and I can't say that I'm a big fan of the ‘auto-play’ mechanic on display. What I mean by that is that there were a few times when the main character needed to jump to a certain spot, and the spot I was attempting to go to wasn't actually the right one. Instead of falling to my death, the game auto-moved me to the correct spot even though it wasn't my intent, basically eliminating any sort of skill needed to make the jump.

Don't get me wrong -- I'm no fan of needless or repeated deaths in any game, but I also don't need to have my hand held every step of the way. I am grown up enough to be responsible for properly jumping. That's all I'll say at this point since the demo was quite brief, but while I'm not one of those players who pines for the ‘good old days’ when difficulty curves beat you down with a vengeance, I do think there is such a thing as being too nice to players.

For technical comparison purposes, I downloaded the demo for both PS3 and 360, and after having looked at both back-to-back, I'm definitely going to be going with the 360 version. The graphics looked sharper and crisper, and the color palette didn't seem to bleed together as much as it did on PS3. It also may have been my imagination, but the control felt a little bit tighter, too. Whether that is the system, or the quality of the sticks on the DualShock, I'm not sure. (Probably the latter.) Whatever the case, the decision was pretty easy to make.

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Games: Also spent a bit of time with the demo for Arcania: Gothic 4. I've never played any games in the Gothic series before, but Arcania immediately reminded me very strongly of Risen -- hardly a surprise since Risen’s developers were responsible for the first three games in the Gothic series. Development of Arcania has been handed over to a new team, but many similarities were immediately apparent.



Without going into a lot of detail, I will say that although this is a type of game that generally holds a lot of appeal for me, I've recently played through Risen and Divinity II, and Two Worlds II is close on the horizon. I can only play so many of these types, and just putting in fifteen or twenty minutes on the demo made me feel like I was already starting to burn out.

It probably didn't help that you get hit with a silly string of quests right away, and the world might not be quite as open as it first appears. After trying to cross a bridge and being turned away by some schmuck with a gopher problem, I figured I could just jump across the river a bit upstream since the gap wasn't that wide. I made the jump easily, only to hit an invisible wall preventing me from moving on. I'm hoping that was something for the demo’s sake, because that kind of limitation in a game of this sort is a major no-go for me.

To be perfectly frank, I'm sure I will play this game at some point since I can never seem to stay away from them, but I definitely need to pace myself. At this point I'm going to hold off on any more in this genre until after Two Worlds II.


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Games: In other games news, I'm quite proud to say that I finally rolled credits on Etrian Odyssey 3. It took me quite a bit longer than expected (although in my defense, I did get sidetracked for a bit with work and illness) but it's finally done.


Despite the game being the most player-friendly of the three in the series, I have to say that I was still a bit surprised at how easy the final bosses were. I honestly think I had more trouble with some of the mid-game bosses than the ones at the end. They were so easy, in fact, but I kept waiting for another final surprise encounter to be the "real” one, but it never came.

(Now that I've shot my mouth off about it, I will say that my wife took the alternate branch in the story and she reported that her final bosses, a different pair, were quite a headache. Also, there is the “ultimate boss” at the bottom of Floor 25, but I really can't justify putting any more time into the game with everything else that's backed up in my review queue. I'm sure *that* thing would give me a real run for my money, no doubt.)

...Anyway, for those who care, here's a bit of stat geekery:

Final Party:

F -Gladiator (sub: Ninja) - Level 63, ATK 378, DEF 346 – Main Skills: Break/Bunshin

F -Monk (sub: Princess) - Level 62, ATK 337, DEF 313 – Main Skills: Party Heal/Royal Veil

R -Farmer (sub: Buccaneer ) – Level 55, ATK 221, DEF 254 – Main Skills: Rotten Egg/Eagle Eye

R -Arbalist (sub: Princess) - Level 63, ATK 422, DEF 266 – Main Skills: Armor Piercer/Royal Veil

R -Princess (sub: Arbalist) - Level 63, ATK 369, DEF 364 – Main Skills: Royal Veil/Attack Order


The Gladiator was basically my tank/damage dealer for most of the game until the Arbalist surpassed her. There isn't really anything to exciting or special about the Gladiator, but by using the sub-class Ninja’s ‘Bunshin’ skill, I was able to create a duplicate in tough battles. Basically, I would have two Gladiators to bring my party up to six members instead of five.

The Monk, of course, is the primary source of instant-healing. Aside from that, the Monk actually absorbs quite a bit of damage and serves as a strong front-line attacker after having put some points into the barehanded skill set. It was also a big plus to not have to buy weapons, so a money savings there.

The Farmer was one of the keystones of this party. Her EXP-increase ability was invaluable throughout the length of the game. Without it, level-ups came at a snail’s pace, so there was strong incentive to keep the Farmer around all the time. Apart from the EXP gain, using the Farmer's abilities to harvest large quantities of items gives a huge money boost and ensures that the shop never runs out of key items. (This is the first time I recall the shop ever actually running OUT of things… even more reason to keep the Farmer on board.)

The Arbalist is a strong rear-line attacker, and eventually became my heaviest hitter. One ability gave her the occasional chance to hit twice, and the Armor Piercer skill is pretty deadly. There were a few times when she would hit for upwards of 1000 DMG in a turn, and even the hardiest of bosses can't shrug that off.


The Princess is basically a must-have class in EO3, if you ask me. The Royal Veil ability grants healing to all party members at the end of each turn with no MP cost, so unless players don't mind their Monk running out of MP every five minutes and going back and forth to town, I'm pretty sure that everyone playing this game will have at least one Princess onboard. In my party, you'll notice I had *three*… one actual Princess, and two other characters with Princess as a sub-class to increase the amount of life awarded each turn.

It's not the most creative party and I didn't take advantage of some of the more exotic set-ups, but it was rock-solid and got me through the game, so I'm not complaining. I might tweak things if I ever go through it again, but I'm happy with the way it turned out.

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Games: I meant to post this link earlier, but completely forgot. In any case, better late than never. For those of you who want to learn more about Deadly Premonition and the man responsible, SWERY, you can go to Planet Redwood and find a whole slew of links to things like interviews, features and videos touching on all aspects of DP and the team behind it.


Fascinating stuff.

Saturday, September 25, 2010

Nigel (Face 492)

The flying fish glide as well as the birds

These typical swimming adventurers of the tropical and subtropical oceans have the honor to have been the first creatures to fly in our planet. Recently, researchers had captured one of these fish in its environment they had stuffed and it of foam before placing it in a wind tunnel. When studying its aerodynamics, had discovered that its barbatanas obtained one better rise and a lesser resistance that the wings of many insects.

Although known as flying fish, in the truth plain senão does not fly that in air. According to study published in the Journal of Experimental Biology, its income in the aerodynamics tests was so good how much of so representative birds of the acrobatic flight as the hawks. This could explain why the fish are capable to glide on waters the so impressive distances as 200 meters. Obviously, nor the butterflies nor the hawks have necessity of being great gliders, since they can move its wing the will.

Of ticket I leave an excellent video of the BBC on the flight of these fascinating aquatic creatures.

E in the following video of péssima quality, recorded for a team of the Japanese television channel NHK is possible to see a fish-flyer gliding in air during 45 seconds, in that it can be the recorded flight longest already of this species.

The flying fish glide as well as the birds

These typical swimming adventurers of the tropical and subtropical oceans have the honor to have been the first creatures to fly in our planet. Recently, researchers had captured one of these fish in its environment they had stuffed and it of foam before placing it in a wind tunnel. When studying its aerodynamics, had discovered that its barbatanas obtained one better rise and a lesser resistance that the wings of many insects.

Although known as flying fish, in the truth plain senão does not fly that in air. According to study published in the Journal of Experimental Biology, its income in the aerodynamics tests was so good how much of so representative birds of the acrobatic flight as the hawks. This could explain why the fish are capable to glide on waters the so impressive distances as 200 meters. Obviously, nor the butterflies nor the hawks have necessity of being great gliders, since they can move its wing the will.

Of ticket I leave an excellent video of the BBC on the flight of these fascinating aquatic creatures.

E in the following video of péssima quality, recorded for a team of the Japanese television channel NHK is possible to see a fish-flyer gliding in air during 45 seconds, in that it can be the recorded flight longest already of this species.

Sonic Adventure Winners, Deadly Premonition, Preacher, and I Kill Giants

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I originally had a much longer blog post planned, but I'm actually not feeling well tonight. My old nemesis Sinus Infection has reappeared, and we are currently doing battle.

I think I've got the upper hand thanks to some saltwater gargle tips from @SidShuman and @StinkyRedDog, but this particular skirmish isn't over quite yet. As a result, I'm going to keep it short, sweet, and to the point tonight.
*

Following up on the previous post, the randomly-drawn winners of the Sonic Adventure contest are:

#1> Dan
#2> Alex
#3> Bill

Please send me your e-mail addresses and I will hook you up with the codes ASAP.

Also, the person who won the PAX Prize Pack #2 last week never claimed it. Kind of bizarre, but there you go. Since they never got back in touch, I am now awarding the prize to the runner-up: Lucy.

Lucy, please send me your mailing address via e-mail and your package will be on its way!

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Games: I just finished Deadly Premonition about an hour ago, and I have to say that it was one of the most interesting and satisfying experiences I've had all year.


I've decided to start working on a Second Opinion for GameCritics, and while I won't spoil the verdict here, It's pretty safe to assume that my final breakdown will be quite positive and score much higher than what my esteemed colleague gave it.

While most of the knocks against the game in reference to the production values and controls and so forth are totally valid, I really think that most of the people reviewing the game just didn't ‘get’ the story, or were the type of player who puts gameplay before all else.


Don't get me wrong -- gameplay is certainly vitally important, but it's not the only thing that carries weight in my mind. I think video games are the perfect medium to host all sorts of different experiences, and there's plenty of room for titles which focus more on delivering mood, atmosphere, or character work than combat systems or some ungodly number of highly-polished polygons.

Deadly Premonition is most definitely not going to be a game for everyone (much like a Lynch film is not for all viewers) but I think those players who are tolerant of low-rent production and can appreciate the value of fantastic characters and interesting stories will see what others miss.

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Comics: Finished up Volume 7 of Preacher. I know I've talked about this series a couple of times already, but it's worth mentioning again. I've actually been pacing myself when picking up each collection since I don't want the series to be over too soon. Regardless, there are only two volumes left and I'll burn through those before I know it.


Preacher’s main character, Jesse Custer, is quite a figure. I've greatly enjoyed the time spent with him, and I really don't know what I'm going to do once his tale has been told. It's a fine problem to have, however... it's pretty rare that I feel so strongly about a book, so the fact that I will miss it so much is high praise.

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Comics: Speaking of comics I have a strong feeling about, I also just finished the collected I Kill Giants, and that was a fantastic read as well. Without spoiling the story, IKG is basically about a young girl who is a bit of a social misfit and uses fantasy to escape the problems in her life… although, it's possible that there is more to the fantasy element than what's in her head.


While the art is a bit jagged in places and the story assumes a bit of familiarity on the part of the reader with some of the references, the flow of the plot action reminded me a bit of William Gibson’s work… it's perhaps a bit dense and confusing at first, but once the reader finds the proper mindset, everything unfolds wonderfully.

Bizarre, obscure, real, and relatable… I Kill Giants was aces all around.

Online slots

One of the most exciting or fun that individuals or families can experience is the high intensity of a casino. Have either online or at a physical location, a casino can offer experiences that are attractive to everyone. Still you do not gamble, a casino can offer you something no matter what city you're in the moment. Even online casinos can offer challenging experiences that are very convenient, since you do not have to leave the comfort of your own home to find them, come now to enjoy the best casino online , all this has only onlinecasinospotlight.com to offer.

In a casino, there are games for children to play but their parents can play different games at the tables or swallows coins, some even offer babysitting or roller coasters inside the casino. A casino can be both a familiar place, like one for dedicated players. In a casino there are several tables for different specific types of games, but has swallowed coin machines inside the casino for people who prefer them. The casinos are unveiled to make that experience is as enjoyable as possible for the whole family and is very easy to see that. Often a casino will spend huge amounts of money in games of gunpowder to make great fireworks on the weekends, and that lure customers to their very casino. Whether a family is looking for an outgoing family fun, or that a person is looking for a challenge and a great way to make money, a casino is a wonderful place to visit and bring money to come make a visit to onlinecasinospotlight.com and have the best options available to them online roulette .


When a person does not want to gamble in a casino, usually there are other things they can do and other experiences in which they can participate as a courtesy of the casino. Another attraction that many casinos offer are the shows inside the casino. Many people like to watch the concerts and the fun and casino can offer comedy shows, theatrical events and musical performances, among other things. The hope is that the casino people want to spend money there as well, but this is not a necessity to enjoy the event or personal experience, anytime you want online slots do not think twice, come straight to onlinecasinospotlight.com come make their bets with complete calm and confidence without leaving where you are.

Online slots

One of the most exciting or fun that individuals or families can experience is the high intensity of a casino. Have either online or at a physical location, a casino can offer experiences that are attractive to everyone. Still you do not gamble, a casino can offer you something no matter what city you're in the moment. Even online casinos can offer challenging experiences that are very convenient, since you do not have to leave the comfort of your own home to find them, come now to enjoy the best casino online , all this has only onlinecasinospotlight.com to offer.

In a casino, there are games for children to play but their parents can play different games at the tables or swallows coins, some even offer babysitting or roller coasters inside the casino. A casino can be both a familiar place, like one for dedicated players. In a casino there are several tables for different specific types of games, but has swallowed coin machines inside the casino for people who prefer them. The casinos are unveiled to make that experience is as enjoyable as possible for the whole family and is very easy to see that. Often a casino will spend huge amounts of money in games of gunpowder to make great fireworks on the weekends, and that lure customers to their very casino. Whether a family is looking for an outgoing family fun, or that a person is looking for a challenge and a great way to make money, a casino is a wonderful place to visit and bring money to come make a visit to onlinecasinospotlight.com and have the best options available to them online roulette .


When a person does not want to gamble in a casino, usually there are other things they can do and other experiences in which they can participate as a courtesy of the casino. Another attraction that many casinos offer are the shows inside the casino. Many people like to watch the concerts and the fun and casino can offer comedy shows, theatrical events and musical performances, among other things. The hope is that the casino people want to spend money there as well, but this is not a necessity to enjoy the event or personal experience, anytime you want online slots do not think twice, come straight to onlinecasinospotlight.com come make their bets with complete calm and confidence without leaving where you are.

Tuesday, September 21, 2010

A Sonic Adventure (PSN) Giveaway!!!

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Games: When it rains, it pours, right?


It's been quite a while since I ran a giveaway, and then here I go doing three practically back to back… still, nothing pleases me more than handing things out for free, so I'm quite glad I have the opportunity to do so.


Up for grabs: three copies of Sonic Adventure for PSN, *including* the extra DX content. That's right, if you win, you will receive a complete copy of this Dreamcast classic via the PS3 download service.

Just to be absolutely clear, these codes are only good for the PS3… No 360 codes available, sorry about that.

So, what you have to do? Simple. Just answer this question:

What exactly does Sonic DO with all of the golden rings he collects in his games?


Serious, silly, absurd... whatever. Give me your best answer posted as a comment at the bottom, and I will choose three lucky folks at random to receive the codes. That’s it!

Winners will be drawn at the next update, so enter as soon as you can and keep your eyes peeled.

*

Games: Not much to report on the what-I've-been-playing front. My little boy has been under the weather with a nasty cold that's been keeping him up late at night, so my nocturnal time to game has been instead dedicated towards snuggling with him on the couch and watching Pingu and the Wiggles into the wee hours of the morning. (...And by the way, Sam will never fill Greg's shoes.)


Etrian Odyssey 3 (or is it?)
When not wiping his nose, I've been squeezing in a little bit of Etrian Odyssey 3 when I can. Although the review went live a while ago, I had not completed it at the time it was submitted and it's such a great game that I didn’t want to stop even though the pressure to produce was off. At this point I'm on floor 19, and the boss is on floor 20. Just a little more to go!

(…And no, I'm not going to start the post-game content on floors 21-25. I've got to draw the line somewhere.)


Definitely NOT Deadly Premonition
Besides EO3, I'm still trying to chip away at Deadly Premonition… to be honest, I'm enjoying it greatly, but it's hard to find the time to play since the save points are not always handy and the cutscenes can’t be paused. These two things alone pretty much rule out any chance I might have to get in some time with it during the day, and I already mentioned the nighttime predicament... Le sigh.

Still, enjoying it!

Dead Rising 2: Case Zero - Winner!



Just a quick post today... The winner of the Dead Rising 2: Case Zero download code is...

K-Chan!

Congrats, K-Chan. Please send me your email address and the code will be on its way! 

Monday, September 20, 2010

Top 5 PS3 games



Hey guys how are you? I know I've not posted anything for lots of days and specially in this category but forgive me I'm really sorry and today I'm publishing a new post about my top 5 games of ps3, I hope you enjoy!






#1- My favourite game [Karaoke Revolution]
This is a karaoke game in ps3, it has 75 new songs in 2010 and it is really nice for girls to play it specially in a girls party.




#2- Red Dead Redemption
This is about the old life of cowboys and how much troubles they faced in 80s, it's really cool and you can beside the missions race with your horse, increase your fame and honor, and do lots of cool things, believe me you have to try!


#3- Resident Evil 5 [Gold Edition]
It is a final complete of resident evil adventures with zombies, where Chris Redfield loses his first partner Jill Valentine while fighting Albert Wesker, then he moves to Africa for another mission with another partner Sheva Almour, fighting zombies and losing agents, will Chris be able to compelete his mission with Sheva and what are the secrets that lie in Africa?





#4- Final Fantasy
The worlds of Pulse and Cocoon are at war with each other, though in the opening of the game there has been no sign of anyone from Pulse in Cocoon for centuries, since the last time Pulse invaded.In the aftermath of that invasion, which ripped a large hole in Cocoon, the Cocoon fal'Cie lifted parts of Pulse into the sky to repair the damage. The people of Cocoon live in fear of another invasion, and violently reject anything having to do with Pulse. Cocoon is ruled by the Sanctum, a theocratic government led by Galenth Dysley, which encourages this hatred of Pulse. The fal'Cie do not rule the humansz directly, instead making their wishes known to the Sanctum. The Sanctum oversees two military branches, the Guardian Corps and PSICOM, the special forces in charge of dealing with anything having to do with Pulse. The fal'Cie have given the humans advanced technology, including flying airships and mechanical creatures, though a form of magic also exists. This magic is normally only accessible to l'Cie, fal'Cie, and various monsters in Cocoon and Pulse, though distilled chemical forms can be used by normal humans.




#5- Grand Thef Auto 4
When an ex-army man named Niko Belic goes to America and moving to the liberty city with his cousin Roman, but Roman has unfinished business with some sharks and gangsters, what will Niko do to save Roman? Will he beat those sharks or will he have difficulties in adapting with gangster life? It is a really nice game but not 18 years are allowed to play this game.

MvC3, TW2, Explosionade, Legend of the Guardians, and Quantum Theory

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I've got a whole bunch of stuff to talk about tonight. Too much, really... since so much is backed up, I decided to announce the winner of the Code Zero giveaway tomorrow instead of tonight, so you've got one more day to enter if you haven't already. Go ahead and give it a whack if you're so inclined, your odds will be pretty darn good.

By the way, PAX Prize Pack #2 was won by Adam, who has not contacted me yet. Adam, if you are still interested in collecting your prize, please get in touch with me ASAP. If I don't hear from you by Wednesday or so, I’ll have to give your prize away to someone else. Get in touch, yo!

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Now, for some PR stuff…


Games: If you are in or around the Chicago area, Capcom will be hosting a night with Marvel vs. Capcom 3. The event takes place on September 22nd from 8pm – 11pm and is located at 437 N Wolcott Ave. Apparently the first 300 people will get goodies of some sort, but the first 100 people in line will get some kind of mega-swag. If you end up making it to the event, drop me a line and let me know how it was.

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Games: The latest in the recent series of videos promoting Two Worlds II is now out. Episode 4 can be found HERE. I love that SouthPeak isn't afraid to poke fun at themselves after the chilly reception the first Two Worlds received. Rather than try to spin it, they took the other direction and produced this string of spots starring series villain Gandohar. Funny stuff.

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Games: The good people over at Mommy’s Best Games are at it again. If you follow this blog with any regularity, then you know that I loved Weapon of Choice and Shoot1UP, both on XBLIndie. The latest creation from mad genius Nathan Fouts will be hitting the same service within a week or so, and it's called Explosionade. From the official press release:

* INFILTRATE subterranean strongholds manned by cunning bipedal aliens and their mind-blasting hellions!
* Recharging MegaNades and an earth-shaking machine gun rip DESTRUCTIBLE environments to hand-drawn bits!
* Tons of CHALLENGE-ROOM style gameplay with a zoom function that lets in you close or zooms out to see all the action!
* 2-PLAYER COOP so you can share the alien-stomping, grenade tossing joy!* ONLINE High Scores to show off your skills!
* Hand-drawn, silky-smooth effect animations just like Mom used to make! (If your mom was SNK)

I don't have much more info at the moment, but considering that MBG’s last two efforts are a couple of the best things available on XBLI overall, I think it's pretty safe to say that this one will be worth looking into.

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Enough PR, here's the chatter...

Games: I don't know a thing about the upcoming Legend of the Guardians: the Owls of Ga’Hoole except that it has owls, and it's got a terrible title. However, a demo for the licensed game is available on XBL and I gave it a spin a day or two ago.


Strangely enough, I thought it was pretty good... I have a weak spot for games that substitute animals for vehicles (don't ask) and after the brief bit available here, LotG struck me a bit like Ace Combat, except... with owls. I have no intentions of seeing the film, but I'll certainly make an effort to at least give the game a try. After tossing hot coals at tower emplacements and swooping down on enemy owls with outstretched claws, how could I not want to see more?

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Games: The other demo I spent time with this week was Quantum Theory, from Tecmo. Besides the animals and vehicles things I just mentioned, I also have a sick fascination with any game where the player is asked to either progress up or down a tower. (Again, don't ask.)

QT seems like a lower-rent version of Gears of War set in a tower, with one of the hooks being that the AI partner who adventures along with you is a stereotypical "hot chick" in armor who can be tossed towards an enemy like a weapon. Not quite sure what that concept means for feminism, but at the very least, it was something that isn't found in GoW.


Honestly speaking, I think this game has a pretty tough row to hoe. The combat didn't feel quite as smooth or as polished as the competition, and the visuals left something to be desired, both artistically and in terms of production. I hate to say it, but there's not a lot of room for second-stringers in its genre, and it struck me (at best) as one of those “buy it at $20” weekend-killing titles that you pick up three months after its release. I could be wrong, but...

Wednesday, September 15, 2010

Contest winners, Code Zero up for grabs, and TGS impressions

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To start off tonight's blog, here are the winners of the PAX swagpacks…. many, many thanks to everyone who entered, but unfortunately, not everyone could win. After putting all of the names in a hat and having my wife draw randomly, the lucky people are:


Pack #1 – Agent.

Pack #2 – Adam.

Pack #3 – FinalMacStorm.

Congratulations to all three of you! Please e-mail me where you'd like these packages sent, and they will be on their way in tomorrow's mail!

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Speaking of contests, I also have a code for Dead Rising 2: Case Zero to give away. If you have a 360 that’s hooked up to the Internet and you're itching to see what kind of trouble Chuck Greene is getting himself into, all you have to do is leave an answer to the following question:

Where would be the absolute worst place to be trapped by zombies, and why?

Interpret the question however you wish, and post your response here. I'll pick a winner later this week!

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Games: Tons of news came flooding out of the Tokyo Game Show today. While TGS has been fairly sedate in recent years, it seems jam-packed with all kinds of interesting stuff this time… the highlights:



>A revamp of Devil May Cry, powered by Ninja Theory. There's already been tremendous amounts of talk on the subject, but here's my personal take – DMC3 (the SE version) was the high point of the series, and although Dante & Co. still rock a fairly high cool factor, the series is definitely due for a top-to-bottom shakeup. That said, Ninja Theory remains an unknown quantity in my mind. Their first effort (the PS3’s Heavenly Sword) was uneven and wildly overrated. Their soon-to-be-released Enslaved looks great in screenshots and videos, but its true nature won't be known until controller is in hand. Is Ninja Theory the right studio for DMC? The trailer looks quite intriguing, but time will tell...


>Shadow of the Damned. A demon-hunting game coming from Shinji Mikami (Resident Evil) Akira Yamaoka (Silent Hill) and Suda 51 (Killer 7). While there's no doubt that these three are some of the most notable names in the business, I have to admit that the trailer didn't really do a lot for me. It's hard to put my finger on it, but the word ‘kitsch’ kept coming to mind while watching it, and you can almost point to individual elements that were shown and call them out from other games. It's way too early to tell, but my spider sense was tingling a little bit on this one.



> Ico and Shadow of the Colossus remakes confirmed. I'm not a big believer in re-buying software that I already own, but when first playing through both of these classics, I have to admit that I felt as though both of them would have been better served by more powerful hardware. There's not a lot of info right now, but I'm hoping that the games will get a deep retooling rather than a quick and dirty polish-up. Either way, it's always good news to see quality games like these be made available to people who missed them the first time around.



> Dead Rising 2: Case West. If you ask me, Capcom really hit home run with Case Zero… creating a bite-sized ‘prequel’ experience that was complete in and of itself was a brilliant alternative to crafting the kind of standard demo that generally fails to impress, and now they’ve announced another piece of similar DLC. Case West will serve as an epilogue to Dead Rising 2, and will star both current hero Chuck Greene as well as the original DR protagonist, photojournalist Frank West. Although Frank has made appearances in a number of games since starring in DR, players have never really received the kind of closure that they've craved. Anyone who saw the “real” ending to Dead Rising was no doubt wondering what happened next… hopefully this DLC will give us the answer.



> Radiant Silvergun coming to XBLA. More than anything else so far, this is the news that really blew my mind. I've never been much of an importer and only had the chance to play it once years ago, but what I saw was extremely impressive. Besides that, everyone who's played it has had nothing but raves. I've never understood why Treasure never brought this Saturn shooter to the states, and would have bought it immediately if it had ever been available in any domestic format whatsoever. Unfortunately, since new Japanese copies regularly go for between $200-$300 (or more) on eBay, I could never really justify the cost. The thought of having this holy grail of gaming available as a download puts an extremely big smile on my face. Finally, after all these years… I guess dreams really do come true.